<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="http://wiki.sequentix.com//skins/common/feed.css?303"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-gb">
		<id>http://wiki.sequentix.com/index.php?action=history&amp;feed=atom&amp;title=Aux_events</id>
		<title>Aux events - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.sequentix.com/index.php?action=history&amp;feed=atom&amp;title=Aux_events"/>
		<link rel="alternate" type="text/html" href="http://wiki.sequentix.com//index.php?title=Aux_events&amp;action=history"/>
		<updated>2026-04-15T12:14:06Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.23.0</generator>

	<entry>
		<id>http://wiki.sequentix.com//index.php?title=Aux_events&amp;diff=4&amp;oldid=prev</id>
		<title>Sequentix: Created page with &quot;&#039;&#039;&#039;Aux events - main menu &#039;&#039;&#039;  In essence, an auxiliary event is like a controller message that is sent internally within Cirklon. Each event can modify some internal setting ...&quot;</title>
		<link rel="alternate" type="text/html" href="http://wiki.sequentix.com//index.php?title=Aux_events&amp;diff=4&amp;oldid=prev"/>
				<updated>2012-12-04T21:22:29Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Aux events - main menu &amp;#039;&amp;#039;&amp;#039;  In essence, an auxiliary event is like a controller message that is sent internally within Cirklon. Each event can modify some internal setting ...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Aux events - main menu &amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
In essence, an auxiliary event is like a controller message that is sent internally within Cirklon.&lt;br /&gt;
Each event can modify some internal setting or value within the Cirklon’s sequence playback engine:&lt;br /&gt;
&lt;br /&gt;
•	They can alter the current values for each playing pattern – note, velocity, length, delay, aux and status values.&lt;br /&gt;
&lt;br /&gt;
•	They can change pattern values like timebase, direction and last step.&lt;br /&gt;
&lt;br /&gt;
•	They can change global values, such as the current tempo, track mutes, or part selection. &lt;br /&gt;
&lt;br /&gt;
•	They can also access normally “hidden” values that affect patterns in unusual ways.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Video by Paul Nagle: http://www.youtube.com/watch?v=vfkhs3GGNjYi&lt;br /&gt;
&lt;br /&gt;
To access the aux event menu, from the Pattern edit screen, select an AUX row (A, B, C or D) and push+turn ROW twice.&lt;br /&gt;
&lt;br /&gt;
=MIDI CC=&lt;br /&gt;
=Accumulator=&lt;br /&gt;
==offset note abs==&lt;br /&gt;
Offsets the note on the step to which a value is applied by n*semitones (&amp;quot;n&amp;quot; being the user input value).&lt;br /&gt;
&lt;br /&gt;
Positive n yields higher notes.&lt;br /&gt;
&lt;br /&gt;
Negative n yields lower notes.&lt;br /&gt;
&lt;br /&gt;
==offset note rel==&lt;br /&gt;
Offsets the note on the step to which a value is applied and to the notes of subsequent steps in the pattern by n*semitones (&amp;quot;n&amp;quot; being the user input value).&lt;br /&gt;
The offset applied is relative to the previous offset value, meaning it is added. &lt;br /&gt;
&lt;br /&gt;
Example 1: if a step has a note offset value of -12, the pattern will be 1 octave lower on each pass (assuming all other steps have a note offset value of 0). &lt;br /&gt;
Example 2: if step 1 has a note offset value of n, and the last step in the pattern has a note offset value of -n, each step in the pattern will be played n semitones higher.&lt;br /&gt;
&lt;br /&gt;
Positive n yields higher notes.&lt;br /&gt;
&lt;br /&gt;
Negative n yields lower notes.&lt;br /&gt;
&lt;br /&gt;
==offset velo abs==&lt;br /&gt;
==offset velo rel==&lt;br /&gt;
==offset aux D abs==&lt;br /&gt;
==offset aux D rel==&lt;br /&gt;
==note acc defeat==&lt;br /&gt;
==velo acc defeat==&lt;br /&gt;
==auxD acc defeat==&lt;br /&gt;
==set note acc lim==&lt;br /&gt;
==set velo acc lim==&lt;br /&gt;
==set auxD acc lim==&lt;br /&gt;
==add dAcc to leng==&lt;br /&gt;
==add dAcc to dlay==&lt;br /&gt;
=Accumulator Mask=&lt;br /&gt;
==Mask gate,dAc&amp;gt;=n==&lt;br /&gt;
==Mask gate,n&amp;gt;dAcc==&lt;br /&gt;
==Mask tie,dAcc&amp;gt;=n==&lt;br /&gt;
==Mask tie,n&amp;gt;dAcc==&lt;br /&gt;
==Mask xB,dAcc&amp;gt;=n==&lt;br /&gt;
==Mask xB,n&amp;gt;dAcc==&lt;br /&gt;
==Mask xC,dAcc&amp;gt;=n==&lt;br /&gt;
==Mask xC,n&amp;gt;dAcc==&lt;br /&gt;
==Mute trk,dAcc&amp;gt;=nMask tie==&lt;br /&gt;
=Aux Note Events=&lt;br /&gt;
&lt;br /&gt;
(from P3 Manual) The &amp;#039;&amp;#039;&amp;#039;Aux note&amp;#039;&amp;#039;&amp;#039; event group is different to the others since the events do not change any values. &lt;br /&gt;
Each aux that is assigned to an aux note event can play one extra note on each pattern step, in addition&lt;br /&gt;
to the main note value.&lt;br /&gt;
&lt;br /&gt;
If you assign all four auxes to aux notes, your pattern will be 5 note polyphonic .&lt;br /&gt;
&lt;br /&gt;
There are four events in the Aux note group:&lt;br /&gt;
&lt;br /&gt;
 •	aux note abs&lt;br /&gt;
 •	aux note rel&lt;br /&gt;
 •	aux note abs xF &lt;br /&gt;
 •	aux note rel xF&lt;br /&gt;
&lt;br /&gt;
In these events, “&amp;#039;&amp;#039;&amp;#039;abs&amp;#039;&amp;#039;&amp;#039;” means &amp;#039;&amp;#039;&amp;#039;absolute&amp;#039;&amp;#039;&amp;#039;, and “&amp;#039;&amp;#039;&amp;#039;rel&amp;#039;&amp;#039;&amp;#039;” means &amp;#039;&amp;#039;&amp;#039;relative&amp;#039;&amp;#039;&amp;#039;. For the &amp;#039;&amp;#039;&amp;#039;absolute&amp;#039;&amp;#039;&amp;#039; events, you to enter the extra note as a normal &amp;#039;&amp;#039;&amp;#039;note name&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;relative&amp;#039;&amp;#039;&amp;#039; events take a &amp;#039;&amp;#039;&amp;#039;number&amp;#039;&amp;#039;&amp;#039; value that is an &amp;#039;&amp;#039;&amp;#039;offset&amp;#039;&amp;#039;&amp;#039; from the main pattern note. &lt;br /&gt;
&lt;br /&gt;
The “&amp;#039;&amp;#039;&amp;#039;xF&amp;#039;&amp;#039;&amp;#039;” versions of the events send the extra notes without applying any Force-To-Scale settings. &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Note that no aux notes play unless the step gate is on&amp;#039;&amp;#039;&amp;#039; .&lt;br /&gt;
&lt;br /&gt;
For example, let’s say you want to send a C major 7 chord on step 1 of a pattern using four notes:&lt;br /&gt;
&lt;br /&gt;
 •	set the note value on step 1 to C5 &lt;br /&gt;
 •	assign aux A to the event “aux note abs”&lt;br /&gt;
 •	assign aux B to the event “aux note abs ”&lt;br /&gt;
 •	assign aux C to the event “aux note abs ”&lt;br /&gt;
 •	set the aux A value on step 1 to E5 &lt;br /&gt;
 •	set the aux B value on step 1 to G5 &lt;br /&gt;
 •	set the aux C value on step 1 to B5 &lt;br /&gt;
&lt;br /&gt;
When the pattern step plays, the four note chord C5, E5, G5, B5 will be sent. &lt;br /&gt;
All notes share the same &amp;#039;&amp;#039;&amp;#039;velocity&amp;#039;&amp;#039;&amp;#039; value.&lt;br /&gt;
&lt;br /&gt;
Let’s do the same thing, using the “&amp;#039;&amp;#039;&amp;#039;aux note rel&amp;#039;&amp;#039;&amp;#039;” event:&lt;br /&gt;
&lt;br /&gt;
 •	set the note value on step 1 to C5 &lt;br /&gt;
 •	assign aux A to the event “aux note rel”&lt;br /&gt;
 •	assign aux B to the event “aux note rel”&lt;br /&gt;
 •	assign aux C to the event “aux note rel”&lt;br /&gt;
 •	set the aux A value on step 1 to 4 &lt;br /&gt;
 •	set the aux B value on step 1 to 7 &lt;br /&gt;
 •	set the aux C value on step 1 to 11 &lt;br /&gt;
&lt;br /&gt;
In the case of &amp;#039;&amp;#039;&amp;#039;relative&amp;#039;&amp;#039;&amp;#039; events, the note sent by each aux is the main note shifted by the aux value. In this example, with a main note of C5:&lt;br /&gt;
&lt;br /&gt;
 •	C5 + 4 semitones = E5&lt;br /&gt;
 •	C5 + 7 semitones = G5&lt;br /&gt;
 •	C5 + 11 semitones = B5&lt;br /&gt;
&lt;br /&gt;
...and you have the same notes as you set for the “aux note abs” event.&lt;br /&gt;
The difference with the &amp;#039;&amp;#039;&amp;#039;relative&amp;#039;&amp;#039;&amp;#039; events is that you can now &amp;#039;&amp;#039;&amp;#039;transpose&amp;#039;&amp;#039;&amp;#039; all the notes in the chord just by changing the main note value on the step.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Chord Memory&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
It is possible to use the aux note rel events to recreate the chord memory function found on early&lt;br /&gt;
polyphonic synthesizers.&lt;br /&gt;
&lt;br /&gt;
This means you can set up the aux values in advance to create a given chord shape on every step of a pattern.&lt;br /&gt;
&lt;br /&gt;
Then you can set the root note of your chord using the normal note value, and activate the gate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Polyphonic Real-time Record&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
As mentioned in the chapter on real-time record, and worth repeating here, if you have configured some of the auxes in a pattern with any of the aux note events, you can record polyphonic patterns directly from an attached keyboard.&lt;br /&gt;
&lt;br /&gt;
The lowest note played in any step will be written to the main note value, and up to 4 more notes will be written into the auxes.&lt;br /&gt;
&lt;br /&gt;
==aux note abs==&lt;br /&gt;
&lt;br /&gt;
==aux note rel==&lt;br /&gt;
==aux note abs xF==&lt;br /&gt;
==aux note rel xF==&lt;br /&gt;
&lt;br /&gt;
=Global Control=&lt;br /&gt;
==mute trk n==&lt;br /&gt;
==un-mute trk n==&lt;br /&gt;
==set tempo==&lt;br /&gt;
==set scene xpos==&lt;br /&gt;
=Inter Track=&lt;br /&gt;
==grab==&lt;br /&gt;
==swap==&lt;br /&gt;
==push==&lt;br /&gt;
==xpose by trk n==&lt;br /&gt;
==xpose by trk n+B==&lt;br /&gt;
=Knob Grab Events=&lt;br /&gt;
&lt;br /&gt;
(from P3 Manual) These events take the current value from any play mode knob, and use it to over-write the pattern values.&lt;br /&gt;
&lt;br /&gt;
The knobs for these events are not automatically assigned – the aux value is used to specify exactly which knob should be assigned. &lt;br /&gt;
&lt;br /&gt;
==knob n to velo==&lt;br /&gt;
&lt;br /&gt;
replace velocity value with current value of knob n&lt;br /&gt;
&lt;br /&gt;
==knob n to leng==&lt;br /&gt;
&lt;br /&gt;
replace length value with current value of knob n&lt;br /&gt;
&lt;br /&gt;
==knob n to auxC==&lt;br /&gt;
&lt;br /&gt;
replace aux C value with current value of knob n&lt;br /&gt;
==knob n to auxD==&lt;br /&gt;
&lt;br /&gt;
replace aux D value with current value of knob n&lt;br /&gt;
&lt;br /&gt;
=Knob Mask Events=&lt;br /&gt;
==Mask gate,Kn&amp;gt;n==&lt;br /&gt;
==Mask gate,Kn~n==&lt;br /&gt;
==Mask gate,Kn&amp;lt;n==&lt;br /&gt;
==Mask tie,Kn&amp;gt;n==&lt;br /&gt;
==Mask tie,Kn~n==&lt;br /&gt;
==Mask tie,Kn&amp;lt;n==&lt;br /&gt;
==Mask auxB,Kn&amp;gt;n==&lt;br /&gt;
==Mask auxB,Kn~n==&lt;br /&gt;
==Mask auxB,Kn&amp;lt;n==&lt;br /&gt;
==Mask auxC,Kn&amp;gt;n==&lt;br /&gt;
==Mask auxC,Kn~n==&lt;br /&gt;
==Mask auxC,Kn&amp;lt;n==&lt;br /&gt;
==Mask auxD,Kn&amp;gt;n==&lt;br /&gt;
==Mask auxD,Kn~n==&lt;br /&gt;
==Mask auxD,Kn&amp;lt;n==&lt;br /&gt;
==Mask nAcc,Kn&amp;gt;n==&lt;br /&gt;
==Mask nAcc,Kn~n==&lt;br /&gt;
==Mask nAcc,Kn&amp;lt;n==&lt;br /&gt;
==Mask vAcc,Kn&amp;gt;n==&lt;br /&gt;
==Mask vAcc,Kn~n==&lt;br /&gt;
==Mask vAcc,Kn&amp;lt;n==&lt;br /&gt;
==Mask dAcc,Kn&amp;gt;n==&lt;br /&gt;
==Mask dAcc,Kn~n==&lt;br /&gt;
==Mask dAcc,Kn&amp;lt;n==&lt;br /&gt;
&lt;br /&gt;
=MIDI Send=&lt;br /&gt;
==NRPN==&lt;br /&gt;
==send MIDI a/t==&lt;br /&gt;
==send MIDI pbend==&lt;br /&gt;
==send MIDI pgm==&lt;br /&gt;
==send MIDI clock==&lt;br /&gt;
sends Start, Stop or Continue message&lt;br /&gt;
&lt;br /&gt;
=Pattern Control=&lt;br /&gt;
==set lstep abs==&lt;br /&gt;
==set lstep rel==&lt;br /&gt;
==set norm tbase==&lt;br /&gt;
==set trplt tbase==&lt;br /&gt;
==set drctn==&lt;br /&gt;
=Randomize=&lt;br /&gt;
==Rndmz note==&lt;br /&gt;
==Rndmz velocity==&lt;br /&gt;
==Rndmz length==&lt;br /&gt;
==Rndmz delay==&lt;br /&gt;
==Rndmz aux B==&lt;br /&gt;
==Rndmz aux C==&lt;br /&gt;
==Rndmz aux D==&lt;br /&gt;
==Rnd mask gate==&lt;br /&gt;
==Rnd mask tie==&lt;br /&gt;
==Rnd mask aux B==&lt;br /&gt;
==Rnd mask aux C==&lt;br /&gt;
==Rnd mask aux D==&lt;br /&gt;
=Redirect Aux=&lt;br /&gt;
&lt;br /&gt;
(from P3 Manual) The “Redirect Aux” event group allow you to temporarily re-assign aux B, C or D to a different MIDI controller or aux event.&lt;br /&gt;
&lt;br /&gt;
There is no such event for aux A as the auxes are processed in order - you must re-direct one aux from an earlier one. Since A is the first aux, it could not be re-directed.&lt;br /&gt;
&lt;br /&gt;
==aux B = cc #n==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux B to a MIDI controller&lt;br /&gt;
&lt;br /&gt;
range: 0 -127&lt;br /&gt;
&lt;br /&gt;
==aux B = event==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux B to an aux event&lt;br /&gt;
&lt;br /&gt;
range: aux events&lt;br /&gt;
&lt;br /&gt;
==aux C = cc #n==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux C to a MIDI controller &lt;br /&gt;
&lt;br /&gt;
range: 0 -127&lt;br /&gt;
&lt;br /&gt;
==aux C = event==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux C to an aux event &lt;br /&gt;
&lt;br /&gt;
range: aux events&lt;br /&gt;
&lt;br /&gt;
==aux D = cc #n==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux D to a MIDI controller &lt;br /&gt;
&lt;br /&gt;
range: 0 -127&lt;br /&gt;
&lt;br /&gt;
==aux D = event==&lt;br /&gt;
&lt;br /&gt;
temporarily re-assign aux D to an aux event &lt;br /&gt;
&lt;br /&gt;
range: aux events&lt;br /&gt;
&lt;br /&gt;
==auxes to trk n==&lt;br /&gt;
&lt;br /&gt;
This event re-directs all following auxes so that they apply to the specified &amp;#039;&amp;#039;&amp;#039;target track&amp;#039;&amp;#039;&amp;#039; instead of the &amp;#039;&amp;#039;&amp;#039;current track&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
This allows you to cascade more than four aux events to one track, or send more than the maximum four MIDI CCs.&lt;br /&gt;
&lt;br /&gt;
=Repeat=&lt;br /&gt;
(from P3 Manual) &lt;br /&gt;
The “Repeat” event group used to create repeats of notes within the same step. &lt;br /&gt;
They are useful where you may want the occasional double speed note without having to use a faster tbase setting, or for those &amp;#039;Berlin School&amp;#039; grace note effects.&lt;br /&gt;
&lt;br /&gt;
The first repeat note events all divide the step into equal parts for the main note and the repeat notes. So, a &amp;#039;&amp;#039;&amp;#039;rep*2&amp;#039;&amp;#039;&amp;#039; will divide the step in two equal parts, and each note will play for a proportion of their half of the step based on the l&amp;#039;&amp;#039;&amp;#039;ength&amp;#039;&amp;#039;&amp;#039; value for that step. &amp;#039;&amp;#039;&amp;#039;rep*3&amp;#039;&amp;#039;&amp;#039; will divide the step in three equal parts, and &amp;#039;&amp;#039;&amp;#039;rep*4&amp;#039;&amp;#039;&amp;#039; into four.&lt;br /&gt;
&lt;br /&gt;
The value range for all these events is +/- 63. &lt;br /&gt;
The note and velocity offsets are added to the note or velocity value on each repeat.&lt;br /&gt;
&lt;br /&gt;
So if the primary note is a C, and you set &amp;#039;&amp;#039;&amp;#039;rep*4, note + n&amp;#039;&amp;#039;&amp;#039; on a step with a value of 1, the four notes played would be C, C#, D, D#. These four notes would each be a quarter of the length of the normal note length for the pattern.&lt;br /&gt;
&lt;br /&gt;
If you want to have both a velocity and note offset on your repeat notes on the same step, you can combine these events on more than one aux.&lt;br /&gt;
&lt;br /&gt;
The next repeat event is a bit different - it doesn&amp;#039;t equally divide the step among the repeat notes. &lt;br /&gt;
It simply repeats the note after the &amp;#039;&amp;#039;&amp;#039;length&amp;#039;&amp;#039;&amp;#039; setting for the step has elapsed.&lt;br /&gt;
If the length is set too long, you may get no repeats. &lt;br /&gt;
If it is set very short, you can get very rapid streams of notes. &lt;br /&gt;
Since this event takes a value for the number of repeats, another couple of events are provided to configure note and velocity offsets if required.&lt;br /&gt;
&lt;br /&gt;
==rep*2, note + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note twice, with a note offset added to the repeat&lt;br /&gt;
&lt;br /&gt;
==rep*2, velo + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note twice, with a velocity offset added to the repeat&lt;br /&gt;
&lt;br /&gt;
==rep*3, note + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note 3 times, with a note offset added to each repeat&lt;br /&gt;
&lt;br /&gt;
==rep*3, velo + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note 3 times, with a velocity offset added to each repeat&lt;br /&gt;
&lt;br /&gt;
==rep*4, note + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note 4 times, with a note offset added to each repeat&lt;br /&gt;
&lt;br /&gt;
==rep*4, velo + n==&lt;br /&gt;
&lt;br /&gt;
repeat the note 4 times, with a velocity offset added to each repeat&lt;br /&gt;
&lt;br /&gt;
==prep*2, note + n==&lt;br /&gt;
Difference to the rep events: repeats are closer together (this was found to be more musical), and the first repeat starts in advance of the step (hence, &amp;#039;prepeat&amp;#039;), such that the last note falls exactly on the step.&lt;br /&gt;
&lt;br /&gt;
==prep*2, velo + n==&lt;br /&gt;
&lt;br /&gt;
==prep*3, note + n==&lt;br /&gt;
&lt;br /&gt;
==prep*3, velo + n==&lt;br /&gt;
&lt;br /&gt;
==prep*4, note + n==&lt;br /&gt;
&lt;br /&gt;
==prep*4, velo + n==&lt;br /&gt;
&lt;br /&gt;
==rep*n, by length==&lt;br /&gt;
&lt;br /&gt;
sets note to repeat n times, with length of note controlling repeat time&lt;br /&gt;
&lt;br /&gt;
==set rep*n note+==&lt;br /&gt;
&lt;br /&gt;
set repeat note offset for rep*n	&lt;br /&gt;
&lt;br /&gt;
range: +/- 63&lt;br /&gt;
&lt;br /&gt;
==set rep*n velo+==&lt;br /&gt;
&lt;br /&gt;
set repeat velocity offset for rep*n	&lt;br /&gt;
&lt;br /&gt;
range: +/- 63&lt;br /&gt;
&lt;br /&gt;
==rep*n tbase==&lt;br /&gt;
[Colin] &amp;quot;rep*n tbase&amp;quot; works in conjunction with other rep events.&lt;br /&gt;
Each of the rep events sets a repeat period in ticks.&lt;br /&gt;
They are preset for the rep*2/3/4 events, and set equal to the gate length&lt;br /&gt;
for the &amp;quot;rep*n by length&amp;quot; event.&lt;br /&gt;
If you apply a &amp;quot;rep*n by length&amp;quot; on a step, you can use &amp;quot;rep*n tbase&amp;quot; to set&lt;br /&gt;
the repeat period as a tbase value.&lt;br /&gt;
So &amp;quot;rep*n by length&amp;quot; = 10, and &amp;quot;rep*n tbase&amp;quot; = 16 would make the note repeat&lt;br /&gt;
10 times at tbase 16.&lt;br /&gt;
etc.&lt;br /&gt;
&lt;br /&gt;
I find this a fun set of auxes for a polysynth:&lt;br /&gt;
* rep*n by length&lt;br /&gt;
* rep*n tbase&lt;br /&gt;
* set rep*n note+&lt;br /&gt;
* set rep*n velo+&lt;br /&gt;
&lt;br /&gt;
FTS comes in handy.&lt;br /&gt;
&lt;br /&gt;
=Set Step Value Events=&lt;br /&gt;
&lt;br /&gt;
(from P3 Manual) The &amp;#039;&amp;#039;&amp;#039;Set Step Value&amp;#039;&amp;#039;&amp;#039; event group mainly has events to set a pattern value on the step to a new value.&lt;br /&gt;
&lt;br /&gt;
This may not seem like much use but it is very useful in combination with one of the mask events. For example, you might use it to randomly switch a step between two specified notes, or by using the aux D accumulator and a mask event, you can perform pattern &amp;#039;morphs&amp;#039;, where the notes of the pattern gradually switch from the normal note values to those set in a &amp;#039;set note&amp;#039; aux.&lt;br /&gt;
&lt;br /&gt;
The events of this type are:&lt;br /&gt;
&lt;br /&gt;
==set note==&lt;br /&gt;
==set velocity==&lt;br /&gt;
==set length==&lt;br /&gt;
==set delay==&lt;br /&gt;
==xpose by n==&lt;br /&gt;
&lt;br /&gt;
adds a set value to the note value&lt;br /&gt;
&lt;br /&gt;
==add n to xC==&lt;br /&gt;
&lt;br /&gt;
adds a set value to the aux C value&lt;br /&gt;
&lt;br /&gt;
==add n to xD==&lt;br /&gt;
&lt;br /&gt;
adds a set value to the aux D value&lt;br /&gt;
&lt;br /&gt;
==set midi chan==&lt;br /&gt;
&lt;br /&gt;
...this allows you to re-assign a single step to any MIDI channel of your choice. &lt;br /&gt;
&lt;br /&gt;
Great fun when used with another event to randomize the MIDI channel value!&lt;/div&gt;</summary>
		<author><name>Sequentix</name></author>	</entry>

	</feed>